global marked, markedSprite, markedLoc, useRollOver
set markedSprite = 43
puppetsprite markedSprite, TRUE
set marked = FALSE
set markedLoc = point(433, 75)
set useRollOver to True
global BGScreenShotCastNum
set BGScreenShotCastNum = the number of cast "BG Screen Shot"
end
on waitsound whichChannel
repeat while (soundBusy(whichChannel)) and not (the mouseDown)
updateStage
end repeat
checkPassClick
end waitSound
on waitVideo whichSprite
set the movietime of sprite whichsprite = 0 -- REWIND
set the movierate of sprite whichsprite = 1 -- START PLAYING
repeat while (the movieRate of sprite whichSprite > 0) and not (the mouseDown) and not (the movietime of sprite whichSprite >= the duration of cast the castNum of sprite whichSprite)